real-time simulation of weapon slings / straps? (UE 5.2)

Hello,

anybody here have experience with system for real-time simulation of weapon slings / straps? (UE5.2)

Specifically these two scenarios:

  1. strap and weapon kept on back of character

  2. transition from weapon strap on back to free strap in hand of character

Main issues that needs to be tackled are realistic simulations with production ready collisions on animated skeleton meshes with clothes, other gear etc…

Any recommendations on quality tutorials / resources are welcome.

Any info on possible updates in future versions aswell.

Cheers!

Skeletal meshes w/ physics or meshes w/ physics constraints.
I figure how realistic it is depends on how well you do your settings and physics bodies.