Hello All,
I’m new around the UE Community, hopefully will find some help / supportive spirit around here
Originally I’m a professional 2D Animator and a Music producer, I’m not a game developer (yet).
Recently I’ve started to mess with Blender and I already control the basics, I can model and animate original characters but still have lots to learn (all this on my spare time whenever possible…)
As soon as I ran into the Kite short animation it inspired me and amazed me at the same time.
So I’m very new to UE4 (just downloaded it few days ago), I didn’t have much time to play with it yet but I will in order to learn and use it of course.
My goal with UE4 may sound a bit weird compare to the normal usage of “making games”, I would LOVE to combine my animation skills and create animations using the powerful Real-Time of UE4.
I did watch the basics, interface tutorials but The problem is that I don’t know where to start related to create my own short cinematic cartoon using: BLENDER + UE4
I think that I got the idea of a tool inside UE4 called “Matinee” for animating camera, characters and stuff (feel free to correct me if I’m wrong), I even watched a few video tutorials but they covered the very basics of animating a simple 1 animation, for example: character walk. and also it was a character that came with UE4 already so it may be different than what I want to learn and accomplish.
What I’m trying to do:
- Model an original character (more than one, but let’s start simple)
- Put basic bones, I don’t even need full rig, I don’t care animating old fashion: Bone-By-Bone if that’s what possible at the moment in UE4
- Export from Blender to UE4 (I guess… FBX right?)
- Import in UE4
- Animating… ?? But here comes the confusion: (questions are on the way)
- Render an output file so I can upload to YouTube or any other media I like so people can watch it on best quality.
So many questions:
- Do I animate the all animation inside UE4 using Matinee? or in Blender before exporting? or both… (mass confusion)
- What if my model is a weird creature with a really weird skeleton (not a humanoid)… will UE4 let me work with it and animate it, or use it inside the engine?
- If I do animate my character inside of UE4 is there a good video tutorial example to show how?
- Anybody here using Blender + UE4 can show how it’s done in a video tutorial example? I believe it will help many others and not just myself.
I must mention that I saw many video tutorials before I post this thread but all of what I saw was from the same “Blue Guy” character or basic camera movement, I’m looking for a totally 100% character that made within Blender and how it can be used in order to animate a short animation / cinematic using the amazing power of UE4, instead of waiting hours, days, weeks… to render inside Blender.
I have so many more questions… but it’s already a mess so let’s see if you guys can help me out here.
Thanks ahead and sorry about my bad English.
Have a wonderful day! And just for fun enjoy one of my cartoons: