Hi.
How would you handle something like a large building with lots of stuff in it going on in realtime? remember the old 1997 game The Last Express where the time and plot progressing even if you just sitting in your coupe and doing nothing? thats what i have on my mind but in a larger scale. one of the options i thought of is making all the logic independent from ue4 actors and stuff and actually use the engine as a front end for stuff i need to show on the screen at one particular moment. this would probably require tons of work though because i would probably even need to have some own implementation of coordinates/levels/etc. another option is to use highlevel ue4 stuff and actually have whole building running in realtime while trying to heavily optimize every thing that is not on the screen.
To clarify: im talking about relatively simple graphics (something like recent 3ds pokemons), no physics simulation and aprox. 100 npcs with hardcoded behavior flowcharts/timelines and lots of rooms/places to wander around.
So I ask for some advice on how to design it’s backend so it’s playable even on low-end pcs.
Thanks in advance.