Real-time or baked

Have created some animated sequences using real time Raytracing and have been very pleased.

Would baking my scene give me an even smoother frame transition? Currently at 4K and 45 frames a second it’s pretty good, but would baking make it even crisper?

Thanks

IMO yup. baking means u have stamping shadows and reflections. in RT GPU need to calculate all shadows and reflections real time, so full load on GPU. after baking GPU dont have to calculate those bcoz u have already precalculated them.