Do you have any ideas or tutorials? I think I should start with getting player coordinates in the world, convert them to 2D and redrawing them in tick event on 2D map texture as a dot/arrow indicator.
You can do it with UMG, I haven’t tried yet, but I have done almost all of what you need separately for different things. You can get players world location and convert it using a world space to screen space node in the umg graph (I’ll get the actual name of the node when I get the chance). I would think that you could create a widget containing the map and another for the player sprite. Then set the map to maybe the rotation of the landscape… Then on a tick make the sprite get the location of the player and convert it to screen space. Idk, that’s where I would begin. I actually need to tackle this for my full game.