Here is something I have done using Unreal Engine.
It is a full real time scene where you can walk through a interior of a house (duh! :D).
What I have been trying to achieve was the quality of Vray render but in real time and we think we got very close to it.
This could be a very useful solution for real estate showing the client properties before they are even built.
Next step will be to use Oculus Rift for this scene.
Be prepared to lower the quality heavily when you transition into Oculus though. You’re going to need an extremely powerful graphics card + remove any movable lights, postprocess effects and particles if you have any.
Thank you very much ! That is very kind of you.
@ : thank you for the information, we wait for the Oculus to arrive soon, then we will test it out and see what are the limitations. But I see it is pretty limited at this point …
So clean and great job, it really shows what unreal can do! The real problem (the engine’s not yours) is when the client will say that he needs some modifications… Lightmaps are gone!
You rendering truly awesome.thanks for sharing.
For rendering you use which plugin software, can you tell me plz,if you share you tutorial.it is very use-full to us .
Would you mind sharing your FPS camera settings? Everything in “real life mesures (cm)” I import to UE4 it seems stretched with the default FPS BluePrint from the engine.
Just wanted to say what an amazing project you’ve done.
My brother & myself are newcomers to UE4 (he has some knowledge in modelling engines).
We really want to model our old grandfather’s 2-story house. We have all the sketches & dimensions.
My brother will model everything in Cinema4D.
I wanted to know if you can maybe give us some tips on the best approach to building it, i.e. -
(1) Which modelling engine did you use ? Cinema4D ? 3DMax ? Maya ?
(2) Did you build each room separately in the model engine & then import it into UE4 -
or did you build it all as a single 3D object and import it into UE4 ?
or maybe you modeled each single object in the modelling engine and then ‘tied’ it all together in UE4 ?
(like model the left wall, then import into UE4, then model the right wall, then import it into UE4, etc)
(3) Did you export the meshes & materials & textures from the modelling engine into UE4 - or did you
only export the meshes & textures and then created materials in UE4 ?
I have some more questions that might help us out, but anything you can share regarding HOW you worked on this -
will be EXTREMELY helpful for us to start working on this hobby-project (a dream we have had for years).