Hi, I’m currently been working on recreating certain mechanics from games I’ve enjoyed, I’ve been trying to recreate the Interaction system from FNAF:Secret of the Mimic by myself. I liked how the game used a mix of animations and mouse physics to interact with assets in the game https://youtu.be/mrjoyf2Vc3I?t=2275
Right now I have the system working with a modular interaction system that can use either simple input clicks or full mouse movements which, depending on the angle, can activate other objects. I’m also using an components in my actors that allows me to direct the CCDIK Hand to a specific point (In this case the handle) and it updates with each new position.
My problem though is that I’m trying to get the hand to follow my component point in real time instead of only after I re interact with the actor.
What I have is a very simple CCDIK setup, I’m pretty new to Anim Blueprints and IK’s in Unreal.
If any of you can either help me or direct towards some useful information, I’d greatly appreciate it!

