SEQUENCER Live Record motion capture body and facial
Hi,
I want know the good way to use correctly the sequencer in UE4 (4.16.3 my version).
I use two plugin : faceware for the facial and axis neuron for the body both for motion capture.
Now I want record both of them with the sequencer and I already try, but after that’s I cannot read the two data together inside the sequencer.
I follow a Faceware doc for how to record the face with sequencer with the link below :
http://support.facewaretech.com/recording
Is working well.
Also I saw the body is also recording at the same time but the probleme for me is to read both of them for an another possible shoot, editing and rendering.
Is maybe a blueprint connection speciall to do or bad understanding of each documentation online.
I notice also when I close my project and open all my component is removed inside my blueprint.
I use a AimBlueprint for connect the body of my character to axis neuron into the AnimGraph.
For the face connection I do it into th EventGraph of my AnimBlueprint.
I use also a Blueprint Class Actor for stream the face and body in my Level.
So everything work fine until here, the only thing I would like to do is record this Blueprint and render out all the Data with the Sequencer.
If someone know or already do this or know a good tutorial for how to connect everythink right, for a Real-Time Cinematography
you are welcome.
Thanks
That I want to do is similar to the show on the GDC 2016 Hellblade: Senua’s Sacrifice showing. Real-Time Cinematography