Okay, after receiving a couple questions about the areas around obstacles and the odd way it sounds when a sound in the level is being occluded, I’ve looked into Sound Diffraction, which is what I believe you were asking about earlier, Bino.
I’ve been pounding my head on all kinds of brick walls to figure out how I can recreate that effect to make my blueprint really complete, and I think I’m onto something. Check out this video:
And here’s an image to help explain diffraction around an obstacle:

The white spheres that appear are where the sound diffraction sounds will originate. So far, it’s a work in progress. I do have the left and right spheres playing the sound, to give an example of what it would sound like. I still need to do some work, but I think this blueprint will definitely have a good amount of customization and a great sound diffraction recreation feature!