Hi! I am a newbie to Unreal Engine, so my apologies if my question is a little out of place. I want to use Unreal Engine for research purposes.
I have a real-time 3D reconstruction framework written in C++.(gets depth/rgb value as input and outputs surface) I want to show this scene reconstruction on Unreal Engine(real-time if it is possible) How can I achieve this? Is there a plugin to connect the code in Visual Studio and Unreal Engine? Can I pass calculated values directly to Unreal Engine to create meshes?
Thanks