The engine can’t even do 2+2 correctly.
If anyone thinks you can get it to make the complex calculations required to even somewhat accurately simulate anything using Chaos you are either deluded, dreaming, or just wrong.
To do anything like this, OP had the right idea but didnt go far enough:
Simulate whatever it is in an external system that doesn’t suck, and import it to the engine - usually as an alembic cache.
Then only use the engine for what it is barely decent at: rendering (and not even that! Look at the mess they made with Nanite!).
Otherwise, which you always can, write your own C++ physics.
The calculations for it are indeed complex, but c++ is not like the engine. With it, 2+2=4 and not 22.
Most of the calculations and even code bits are generally even shared by entities like NASA.
Obviously if you think “oh. But then I can have real accurate runtime calculated physics” you are still dreaming. The calculations are complex. To get results in real time without hangups you have to simplify and make compromises.
Can you do better than epic? Yea. Doesn’t take much really. Can you do better than Nvidia? Probably not.
You can also (though i think at this point its almost more work than just writing clean c++) build from source and use Nvidia’s PhisX.
While doing that, maybe you want to use one of their other models with fluid simulations instead of physx. Game framework or some such.
I havent looked in a long time, but it is possible that as an Nvidia Developer you get leech access to pre-built physX engines like they do with the ray tracing they maintain for epic, since epic is just utterly incompetent.
Anyway.
A stupid solution to this for something like a blowing leaf would be to code a material shader for it.
Move the leaf using WPO. Have the material read a texture (x/y/z) that represents the same values as the vectorfield you produce for a specific volume.
If one pixel = 1cm you can get some pretty accurate stuff on up to 4m.
At the expense of ram and vram.
Doing anything cool with this to where its reactive probably gets crazy expensive.
So then you could try something like Fluid Ninja or similar potentially …