Real Materials series

All metal materials packages were updated to version 1.41:

  • Added “UV rotation” option so you can rotate material on the mesh if need be.
  • All normal maps are in BC7 texture compression format to squeeze bit more quality. In case of a problem (if there is a need to use some of BC7 normal maps in your own materials somewhere) you can simply convert all of them back to BC5/DXT5nm and they still be working just fine with Real Materials shaders, only warning appears about using normal map in linear color slot but this is covered.
  • Added “RM” branded shield-something-thingey to knight material dummy in demo scenes.

Also, “Real Materials Samples” package was updated to the same v1.41:

  • Fixed broken “UV rotation” option for UE5 version of metal materials.
  • When “UV rotation” option is used there will be no texture offset happening out of nowhere.

The only package that is not updated just yet is “Real Materials Complete” - some nice improvements I need to finish in a next week or so before pushing it to most recent v1.41, please wait, it will worth it ).