At 2nd February 2023 all material packages were updated to version 1.3:
- Added triplanar UVs support for all materials.
- [UE5] Fixed broken shading on all metal materials when they were applied on Nanite-enabled meshes. This fix comes with a price - “Anisotropy” option now removed from all UE5 metal materials until this bug is fixed (Case # 00529968).
- Fixed inverted R channel in few normal maps (where did THIS came from - no idea, what a shame -__-") so those materials will have correct shading (previously if light comes from left direction it was looking on material like it was from right and vice versa): MI_Concrete, MI_Concrete_aged, MI_Granite_panels, MI_Granite_panels_polished, MI_Paint_old, MI_Rust_orange, MI_Wood_furniture_lacquered, MI_Wood_wall_panel, MI_Zinced_crumpled_dusty.
- Slightly better implementation of edge effects - now they will be a bit less prone to spreading over mesh surface with distance. Still far from perfect, though (and prone to jagged artifacts on Nanite-enabled meshes on top of that, but looks way too cool and can be tweaked to reduce visual problems).
- Better material UI - now you can turn ON/OFF all edge effects with just one checkbox “Enable edge effects”, turn ON/OFF detail layer via “Enable detail layer” checkbox and turn ON/OFF Repetition suppression layer by “Enable repetition suppression” checkbox.
- Documentation/FAQ was updated to reflect new features and discovered problems.
- [UE4] All demo maps in play mode will have sharp look thanks to supersampling.
- [UE5] All demo maps have bit better lighting setup plus non-metal materials demo now have separate UE5 version to avoid compatibility problems with UE4 lighting setup.