Real Loading Screens ?

It’s because having LevelStreaming just for making a Loading Screen is totally overdoing it and nonsense.

Why rework your project into LevelStreaming if you just want a loading screen?

TheJamsh put up a nice tutorial about how to make correct loading screens and it only needs a bit C++.
He even put up the code in the Wiki.

I would NOT recommend changing your GameFramework to use LevelStreaming just for having LoadingScreens.

Sit down and check out the Wiki Post. It’s not that hard to apply the Code changes he wrote down, even if you can’t code.
AND you can always ask him for help in his thread i assume.

Don’t do nonsense only because you’re too lazy to learn new stuff. Especially coding. (And “you” is directed at people doing this,
not a specific person).

PS: You can even copy paste his code without knowing what you’re actually doing…