I’ve been producing electronic music for many years, and I always had a thing for controllerism, doing live show visuals and other control tricks with different devices. in the world of Live Performance & Live Music Visuals, OSC (Open Sound Control) is really popular, so I learned it those years and found out just how easy & amazing it is to control not just VJ, DJ, and music software, but all sorts of other software as well.
coming to Unreal Engine, as a real-time 3D development engine, I saw a huge potential in using OSC, to communicate with outside devices and sensors (phone sensors, Arduino), and use them as interactive controllers for the virtual worlds in Unreal.
and Unreal being a game engine, the possibilities are endless and I know there are many more cool tricks to do, waiting around the corner.