I’m starting to learn C++ and I have a project of creating a simulator in UE4 for my automated ship miniature.
This isn’t a help me topic: I just want to know if it is possible to come real close to the real ocean physics in UE4, because I want to simulate the most accurate behaviour of the ocean and of my boat. Thanks for reading!
Also, is there a starting point, or I’ll have to code it from scratch? I saw something about NVIDIA Wave works, but I haven’t looked further into it.
There are basic fluid simulations built-in to the engine, but yes, NVIDIA Waveworks is a lib supported by UE4, checkout UE4’s Github and download the source. You’ll have to activate the module and link it if I’m not mistaken. There is a guide in the forum, search for “Waveworks”
You’re not going to be able to get anything all that accurate in real-time, it takes too much processing power.
But there are simulator like that in the market. I I were to develop one, UE4 isn’t a choice?