Hi there I am sorry to post such a noob question but I have been messing with this for ages and couldn’t find any relevant posts.
I want a sound to be triggered by a trigger volume in the level, that’s fine I can do that, I can put in a ‘do once’ box to kill it after it plays once, again that’s fine. The problem is the bloody sound keeps stopping when I exit the trigger volume, so it only plays part of what I want. I have the attenuation box set so the sound gets quieter the further you are away from it, but as I say it keeps shutting off completely.
I have no doubt it is something basic I am not selecting, any feedback greatly appreciated