Reading/Writing Variables

If you’re using a custom HUD and need to reference your particular instance of that HUD being used in-game, you can use the Cast To function to be able to access the variables (and functions) on your HUD for read and write. Here’s what that setup could look like:


If you have a setup that is more complicated and needs further explanation, please post screenshots of your graphs and we can see where you might be hitting blockers or can make changes.

Hope this helps! :slight_smile: