I’ve looked at just about everything I could find on this (Wiki, AnswersHub, tutorials, forums posts) and still can’t seem to figure out how to do this or what I’m doing wrong. I feel like I’m missing something obvious.
I want one blueprint to be able to read a variable from another blueprint, it doesn’t even need to be able to change it (although that will be useful eventually I’m sure).
The only way I could find that it even comes close to working is to use a function to pass the variable but that only works because in one specific case that blueprint is the player character so I can use the “Get Player Character” as the target when I’m executing the function in a graph.
I’ve tried creating variables linked to blueprints like it says on the wiki but I just get the “access none” error and no matter what it just doesn’t work (even when I try setting the specific instance, although this isn’t always possible when using a non-placeable blueprint like a hud)
Anyone have any ideas? It seems like this should be really easy. Ideally I would have some global blueprints that would contain global variables that could be read or written to but so far that doesn’t seem possible?