Reading sections and channels from the sequencer = worried about incremental data

So I’m reading some keyframes in the sequencer, from a blueprint. This works, but the way the nodes read the data makes me worried. When printing out the “sections” from the sequencer (.1 in the image below), I get the same name everytime.
But when I print (.3 in the image below) the “channels” (using the Get All Channels (.2 in the image) - which is also dev only??), I get an incremental name everytime. Seems like, unreal creates a new pointer everytime using the “get all channels”?? Is that dangerous? and is there a way to initialize or remove all the pointers? Only way they seem to be reset, is to close and re-open the unreal project.

Here, you can see the result of the two prints:
Nodes_result