Reading external file and metadata

Hello. I’m trying to load music audio files that are external to my game project. Eventually, the idea would be that this would be a game you can point to a local folder filled with music that it could load the info from. For now I’m most interested in seeing if I can get the names of tracks + any metadata (artist, album, year, genre, etc.). Is there a way to read this kind of info with purely a blueprint solution? If not, what kind of C++ and/or plugins would I need to add in order to achieve this?

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