Hi everyone;
I’ve a character with 2d textured eyes, and i animate them with texture coordinates on 3ds Max.
I write coordinate datas to custom attributes on my rig and export them as FBX to UE.
When i import my rig and animation, i can see custom attributes and curves in my animation asset.
i need to read this data and write to material coordinates.
How can i get it?
Best Regards.