Currently i’m trying to make a construction script that uses set variables of other blueprints in the level to control a DIM material, however currently i find myself unable to call the variables.
The amount of blueprints containing the needed info will vary. though i am able to call/store/read/use the world location of each blueprint, any custom variables i added i cant seem to gather.
The problem i have could be seen as trying to “reverse cast” information from multiple blueprints into a master blueprint.
for example, in the scene i would have the following objects with these variables:
blueprint_object1 - radius 15
blueprint_object2 - radius 20
blueprint_object3 - radius 8
blueprint_object4 - radius 6
and eventually i would like to have all these values stored into an array of a master blueprint’s array like:
0 - 15
1 - 20
2 - 8
3 - 6
Is there any proper way how to do this in UE4?