Reading and parsing custom .ini file in specific folder (Android)

Hi! I have a .ini file located in a specific folder of an Android device that I need to read and parse the data. I dont have idea how to achieve this.

Any help? :slight_smile:

Thanks!
Dany

Lately I am googling for UE4 / Android issues and the only replies/solutions I found are my own replies LOL. So I solved and will reply the solution I found here just in case the future me googling or anyone else needs the answer :slight_smile:

I just read the file like this:

/// this is my file variable destination
FString myFileContents = "";

///this is the address of my file
FString myFilePAth = FString("/mnt/sdcard/DANY/TEST/MyInitFile.ini");

/// load the file to my string destination variable
FFileHelper::LoadFileToString(myFileContents,*myFilePAth);

/// if my destination variable is not empty then my file was found 

if (myFileContents !="") 
        GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, myFileContents);
else 
         GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, FString::Printf(TEXT("FILE NOT FOUND")));


Cheers Dany of the Future!