Trying to do a basic profiling and optimisation pass (in my packaged project) as my FPS has tanked coming into 5.4.3.
A basic stat unit
is showing the following, looks like the game thread is the bottleneck but not sure why:
- FPS: 28
- Game 31.7ms
- Draw 10.7ms
- RHIT 17.3ms
- GPU Time: 15ms
- Draws 3.9k
So; compiled, opened and captured an UnrealInsights trace of the packaged build (Test configuration). I really struggle to read these traces. I’m not really sure what’s causing the issue. My educated guess would be it’s a large number of actor ticks? Specifically it looks like ‘skinned’ actors?
If this is true, that would confuse me as there shouldn’t be a large number of skeletal mesh actors in the player’s view on this capture. I would love to ask for any help on this profile (and any generic advice for reading UnrealInsights)