Reading a .map file / integrate TrenchBroom

Hi,

I’ll go straight to the point. We want to use TrenchBroom ( TrenchBroom ) to create our levels for the FPS. Eventually, the aim is to let other people create levels with the same amount of options as us, that’s why we want to create the entire game in UE minus the levels/arenas/maps themselves. The idea is to create levels outside, package them in someway, create a campaign, etc.

None of us know anything about it so we were thinking of hiring somebody else or SLOWLY learning ourselves. I myself have fiddled around in TrenchBroom for a while. It shouldn’t be too hard to add some definitions in the map editor for our stuff that can then be read by our game, such as enemies, weapons, decorations, triggers, cinematic triggers, etc.

Trenchbroom exports files as .map
Now the question is: is such thing even possible? What are the compromises, if any? Before anybody asks: we want to use Trenchbroom because it’s easy, it’s free, we don’t need to redistribute UE, and many people have been using for many years. But most importantly: our shooter is easy on the eyes and on the system, no huge meshes, few polygons. Even more importantly: community maps.

Cheers, have a good weekend