Read the light level of an actor/object

Is it possible to get a light level type value of an object or actor in a level? I need a way to determine if the player is in a shadowed area and whether they can be seen or not. I need to use this in conjunction with the seen event in the pawn sensing component.

Thanks!

I don’t think it’s possible by shaders, you will need to make normal CPU visibility computations for that like LineTrace. Light is a actor too so you can extend it without own class and put some detection code.