Read Render Target Retrieves the same color no matter what.

Currently I’m trying to get the RG values from a hitmap I’ve made to determine armor/thickness values for a vehicle. Basically it gets the second material from the object and picks out the color of that particular pixel/UV coordinates. Problem is, no matter what encoder I use, I always get something like (1, 0, 0, 1) or (0, 0, 0, 0) so I know it can work but the render target texture just won’t read it. I’ve tried looking online for answers but it doesn’t seem to help.


Does anyone know if I need to do something different? Fix this issue somehow? I’ve found vague answers online and none seem to work whatsoever. The encoding doesn’t help. Turning on UV Support for Physics in the settings doesn’t do it. And messing with dynamic materials won’t solve it either it seems.


Have you tried turning on Support UV From hit results? It’s off by default.

I did indeed. Nothing.