Read-only variables in WBPs in UE5

Why are variables created via the designer tab in WBPs in UE5 marked as read-only by default? Is there a way to remove the read-only tag? This was not like this in UE4. Engine code where this is added doesn’t explain why this is this way and how to remove it in the editor.




But if you do not pass-by-ref it will work the same. It still points to the same button.

It will in this case, but not the issue here, thanks though. I’m wondering if there’s a way to disable the read-only and why this has been set this way now