read-only problem in unreal editor

I wanted to change the physics of an item because it wasnt moving ingame (it should be affected by gravity) It didnt work like used to, thats why i tried to change it in the editor but i am only getting the notification that the editor has a read-only permission. What do I have to change to enable gravitiy and prevent the notification?

Physics are actually disabled in UEFN. Idk why Epic left the Enable gravity option in the editor, but it’s useless. I tried using niagara for collisions, and it gets blocked when doing push changes.

thank you for the reply,
but how is it then possible to change the gravity because i saw multiple playmodes where physics were enabled, like the dice from monopoly where it just drops from the sky

Those are likely pre-baked animations made in external software, like blender.

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just know that physics were enabled for like 4-5 days because of a mistake on Epic side, so if you didn’t change them, they would still work now. But there is no way to do this right now. Also, if the dice from monopoly alway falls from the sky, it could just be a sequence that moves the actor.