Hi,
I’m hoping to create a way to view 360 photos within a simple interface done in UE4. I’m wanting to use the GPS data from the jpgs metadata to position close by photos in the correct positions relative to the photo currently being viewed.
I found the ‘import file as texture 2d’, which I should be able to use at runtime but it would be good to read the GPS metadata in from the rest to reference the correct relative positions.
Does anyone know how to do this?
Thank you for your help.