Hello I wanted to ask some questions about the “Read In-App Purchase” node I can’t make it work despite I have configured things correctly as written in the EU4 documentation.
On UE4 I configured the nodes as follows, within the widget to buy the premium currency of my game, the following event is called inside the “Event Construct”.
Hi Ikav and thanks for answering me, I had already read this documentation, I think I made a mistake with point 6, I searched for the file “AndroidEngine.ini” inside the folder in the game and I did not find it, now I followed your advice and I searched for it inside the engine folder and I added the line “[OnlineSubsystemGooglePlay.Store].
bSupportsInAppPurchasing=True” under the “[OnlineSubsystem]” line
“DefaultPlatformService=GooglePlay” Did I do right?
Now I’m doing a build in shipping mode and I’m publishing it in internal alpha test, I try and let you know, thank you very much.
yeah, sounds right.
In the Project Settings under Platforms Android do you have the Google Play License Key field out?
(You don’t have to show it / don’t show it just check if you insert the key)
It’s a long string with numbers and letters.
And check again that you have the Extra permission “com.android.vending.BILLING”
I confirm that I have entered the long string, the game ID and also the BILLING extra permission, I have also published the “Google Play Services”. Could it be that I miss some API ?
I checked, and I have all the necessary “API”, I’m thinking that maybe I miss the node “Show external login ui” to allow the user to login to google services ?