Hey Denny,
Thanks for the answer! I’ve been working on a procedural language generator that reads text files for dynamic language creation.
I know it’s not really something Unreal is made for, but I wanted to see if it could be done and for Windows it can. Just more proof that Unreal is the best ;).
Everything is set up on the same server and everything is installed in the same directory so I don’t think it’s an issue with physical location, although I don’t know enough about complex server configuration to know that for sure.
My original plan was to read JsonObjects, but the plugins for HTTP requests and JsonObjects cause HTML5 builds to fail in every engine build back to 4.13 so these tutorials are clutch.
I might as well grow some stones and get out of the blueprint editor now anyway. =P
I’m going to take a crack at some stuff tomorrow and I’ll let you know how it goes.
Thanks again!
Entro