I have a custom ini file, sample format below, that is related to gameplay. I want to read the ini file into a table (or other structure) so I can access it in game when the player select (say) different weapons. I really don’t won’t to read the ini file every time a weapon change due to overhead. The isea is to have one actor with propeties key01, key02, key03 & populate the property values when wepon is selected. Can someone suggest a suitable blueprint only methodology please.
[Weapon01]
key01=somevalue
key02=someothervalue
key03=athirdvalue
[Weapon02]
key01=someweapon2value
key02=someotherweapon2value
key03=athirdweapon2value