I am very new to Unreal Engine and I am trying to create a retail store and want to add pickup animation to the object the pawn is looking at. I have create a 3rd person character which on box collision switches to first person and using line trace I am able to identity the object. I want to add an animation, which, regardless of where the object is located at, whether in top of a table or whether it is lying on the floor, the pawn should reach out and grab and hold the object in his hand. Any suggestions will be helpful
Hello, have a look on Mixamo animations, you can retarget them to the mannequin or your character.
After you done this, you can have a look into Full Body IK, where you can drive the hand movement exactly where you want.
There are youtube tutorials. To search: Retargeting Mixamo, IK.
Thank you very much. I will definitely try it out
Can someone please suggest a tutorial on full body ik to pick up ?
Hello and thank you for posting.
As stated by Nepszter, I would agree that maybe Full Body IK is a subject you may be interested in. It is a bit advanced but the results are well worth the time you’ll put into it. I was unable to find the exact tutorial you are looking for but this intro to Full Body IK will give you a good idea on where you’ll want to start.
This link will lead you to the Inside Unreal: Motion Warping and Full-Body IK
Here is additional documentation that gives you a step by step procedure into making your control rig.
I understand this is a lot of information to take in and the process may take a bit of time to achieve the best results. I do wish you the absolute best in your development journey. Your idea of in-depth-detailed shopping sounds really cool.