I have attached a niagara effect to a weapon to use it as a muzzle flash. However a new effect refuses to start until the previous one is completely finished with all particles gone.
Is there a way to get around that or do I have to keep the effects contained?
have you tried having a niagara particles component and then using activate/deactivate ?
the previous particles should not dissapear on activate (though im not sure what happens if you put the flag reset to true).