I’m developing a first-person game and when the player character opens a door, I want the first-person-hands to actually reach for the door handle, push it down and push open the door. Here’s an example of what I’m looking for from the Unreal Engine game “Outlast”: Outlast - MOUNT MASSIVE ASYLUM - Walkthrough Part 1 [No Commentary] - YouTube (in this example, the door is locked).
I’ve studied this animation in “Outlast” carefully and my hypothesis is that they’re using matinee for the actual animation and simply match the player camera to the beginning of the matinee before playing the animation. What I’m wondering about though is how I can create a matinee for the door-opening animation and then re-use it everywhere in my game, i.e. have it not be tied to any specific door.
hmm i wouldn’t use the matinee for character animation dont get me wrong its fine for object animation such as door sliding open or objects moving but not for character
for your question how to reuse it? after a matinee animation is called you have to reverse it to reuse it again so after you called the animation somewhere on that line put reverse (literally right click and type reverse) in order to reuse it you will also have to do one more thing select the matinee on the screen and in the details box under rewind click rewind if already played then you should be able to call it as many times as you want
Funny someone tried this 8 years ago, I dont know if its the same thingg but I basically tried to use the same code for two different doors but, one works and the other doesn’t. I don’t want to use the same door everywhere so I want the player to react with any door in the level