Hi, my first post…
I’m getting some great results with large 10-50Mtri models … am loving the software!
My questions are : after my ‘singleton’ models are unwrapped, textured, exported (both obj & fbx), retopo’d to lower ~500k quads & obj re-imported to RC in same xyz position…
- Is the correct workflow to re-unwrap to generate new UV, then simply re-texture keeping same unwrap/texture settings as on original, before re-export resultant model?
- Will this retain original texture resolutions projected onto the lowpoly model?
- I am getting UV texture quality 400+% & use of space 60+% using 8k uv/texture settings - is this normal/optimal or would increasing texel size to get quality at 100% be better?
Any thoughts appreciated
Cheers
Erika
Hi Erika
- Is the correct workflow to re-unwrap to generate new UV, then simply re-texture keeping same unwrap/texture settings as on original, before re-export resultant model?
Yes, that is the way RC is working…
- Will this retain original texture resolutions projected onto the lowpoly model?
Yes, and you can change the resolution of textures on an imported model. Look in RECONSTRUCTION->SETTINGS->COLORING/TEXTURING->IMPORTED MODEL DEFAULT RESOLUTION
- I am getting UV texture quality 400+% & use of space 60+% using 8k uv/texture settings - is this normal/optimal or would increasing texel size to get quality at 100% be better?
Where do you get the 400 % UV texture resolution - in the UNWRAP TOOL or ?
Thanks for the quick response and confirming the workflow.
I wasn’t happy with my resolution so fixed texel style and changed texel size from 0.004… to 0.001… - then re-textured. Once finished, those were the figures shown in model properties box… I didn’t set them myself, they were the result…?