My character imports fine, and when I look at the skeleton/mesh in U4 the character is in the default “A” pose, upright. As soon as I re-target it and play the Third Person animations, my character is lying down looking at the sky. I’m running Max 2016. I’ve tried exporting the FBX with Y-up and Z-up Axis Conversion with little avail. The root I leave blank when I re-target. Is there something I’m missing?