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Re-targeting issue, video inside, Massive hands ?!

Trying to retarget the 3rd person animation from starter content to a character straight out of mixamo.

I just add a parent joint ,in Maya, at the base of the foot as root then bring it into UE.
While trying to retarget i get the weirdest bug of all and my character end up being some weird floating hands.

Made a video of the process, please help me Obiwan Kenobi, you’re my only hope.

https://youtube.com/watch?v=BKPIXvRnwfk

i’ll end up doing a new skeleton with ART in Maya anyway but, might face the same issue again :confused:

Please :rolleyes:

Did you scale those hands in your 3d app? As a first step I would recommend to setup your bones to follow your “skeleton” (except root and hips). Like this: https://forums.unrealengine.com/showthread.php?98896-New-project-released-by-MakeHuman-team-leader&p=632334&viewfull=1#post632334

I’ve indeed played with the scaling but of the entire model not only hands, i’ll try your suggestion. Thanks !

I’m not sure regarding Maya (just used LT a month) however I know that you have to apply the scale to the new default scale (1.0, 1.0, 1.0) in Blender before you export your skeleton mesh. Otherwise the export size in the fbx would be without the scaling and would look just wrong.