So I have rigged my character up and I tried to re-target animations from the UE4_Mannequin, but mesh just gets completely deformed.
This is supposed to be the “idle” animation…
My character is facing down Y and I tested the rig in Maya; its completely fine. Not perfectly weighted, but good enough to animate.
I have a link my FBX file, because I am a complete beginner at this and I just don’t even know where to look. If someone could even try re-target animations and then see if I did something wrong in the process?