Re-targeting animations to source skeleton of a non humanoid character in Unreal Engine

Hey Everyone,

Hoping someone can help me out.
How do you re-target imported animations onto the source skeleton for a non humanoid character?
Attached is a screenshot of an example of one of the characters that I need to re-target his animations to the source skeleton but not sure how.

Any help is appreciated!

when inside the retarget manager, you can see from the attached image that the only option is to select a humanoid rig … so what if you are using a character that is not a humanoid character
as you can see from the shot that im using a spider character… so how would I go about this?

Any suggestions?

Thanks

when inside the re-target manager, you can see from the attached image that the only option is to select a humanoid rig … so what if you are using a character that is not a humanoid character
as you can see from the shot that i’m using a spider character… so how would I go about this?

Any suggestions?

Thanks

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