Hi, I am just wondering about re-targeting and different skeletons. I’ve read the documentation and I think I understand but for sake of clarity, I’ll ask the dumb questions
If I own an asset, say a biped monster and its rigged and animated…can I take the mesh and basically model something similar to the proportions of it, then import it into UE4 and re-target the skeleton from my original asset?
What type of complications can I run into?
Thanks in advance