Re-Targeting Animation

I am trying to re-target an animation from one character to another. But the character get’s messed up.

video that shows the issue:

question:

  • What am I missing here?

Thank you so much for any little hlep,
appreciate it!

It looks like you went through the process of tagging one skeleton but not the second one.

here is how it works:
The T pose needs to have the exact same rotation on any joint that needs to be animated.

Retargeting only works on rotations, not translations.

This means that a bone can be anywhere in 3d space, but it needs to have the correct name - or be tagged to the correct name - and the same starting rotation (or as close as you can visually get since the engine does the math).

Once the retargeting takes place, the original animation joint rotation is applied to the selected bone.
(moving it from wherever it is at, as much as the animation calls for).

In your final result you can see the head of the character is translated away from where it should be, this would probably mean that one or more then one bones in the chain are mapped incorrectly and have rotations applied that should not be applied.

This could also be a wrong selection on the skeleton - such as you selected to re-target the skeleton to to follow the animation in local space on a given bone or something similar.

If you cant find the issue, please provide a large enough to read screenshot of the skeleton within Persona for both characters, as well as a screenshot of each re-target pose so we can all have a look.

My guess, you’ll probably figure it out by looking up what the settings on your current skeleton are or adjusting the hierarchy if you understand how it is supposed to work :wink: