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[PAID] UE4 Generalist [LONDON/REMOTE] 04-10-2020, 06:51 PM
Job Description
Bild Studios ( are looking for an artistically inclined UE4 Generalist with an interest in Virtual Production workflows and the creative use of technology for live events and installations. The candidate would use their technical knowledge of the UE4 platform and its APIs, various Plugins, etc, to support ongoing and future projects with their knowledge and through hands-on creative tasks.

The candidate would liaise with Bild’s technical and creative teams and build solutions for developing real-time based workflows and applications in a range of different disciplines. By doing so he/she will get familiar with other real-time based softwares such as disguise/d3 and Notch, but also hardware systems such as camera-tracking MoSys and disguise media servers.

Skills & Requirements
The candidate must have a good understanding of OOP best practices and have some experience in building structurally sound software. They must also have a general understanding of real-time rendering engines and the current advantages and limitations of the Unreal Engine, with a willingness and desire to expand on their existing knowledge and push these boundaries. A thorough understanding of either C++ or Blueprints is a must, with both being a major bonus. Some familiarity with shader maths and HLSL would be preferred. Experience with source control and common task/bug tracking softwares is also a plus. Experience in and knowledge of optimisation techniques and runtime profiling is also a major bonus.

A general understanding of the entertainment industry outside of gaming would be welcome, as well as the ability to work within the restrictions and pressures that this fast paced industry often presents.

Any other artistic or technical skills are welcomed and encouraged, with plenty of room for growth and experimentation for the right set of skills.

Job Type
Full-time or long-term contract

£40k-50k annually + potential bonus

Preferably London-based although working remotely may be sufficient (and currently required during the Covid-19 Pandemic)

How To Apply
Please email your CV and website/portfolio to: [EMAIL=“”]

About Bild Studios
At Bild we blend technology and creative direction - specializing in the visual engineering and the creative design for some of the largest live productions in the world.

The work generally takes the form of technical and creative consultancy to realise complex video installations for live events, broadcasts and permanent installations - specifically from a media server workflow, pre-visualization, and show control perspective. These productions typically involve extremely large video canvases, supplied by hundreds of unique video channels.

Real-time content forms a significant part of the studio’s services, offering both the technical framework and creative delivery of XR and AR content for virtual production & broadcast applications, along with interactive content for live productions and fixed installs.

In addition, Bild supplies fully engineered video control hardware packages onto productions. These control packages cover the mediaservers, tracking technologies and all the associated equipment (networking, signal processing etc) that may be required for any scale of production.

Please see to see some examples of our work.
The studio is based in Hoxton in East London but primarily works on international projects.

Softwares Used alongside Unreal Engine
To enable complex content workflows Bild is utilizing a number of industry-specialised real time-based software packages such as disguise/d3, Notch, andMapping Matter, among more standard 3D packages such as 3Ds Max, Maya, Cinema4D, Blender, AutoCAD, VectorWorks and the Adobe CC Suite.

Recent projects have used Unreal Engine for its visualisation qualities and ability to add custom functionality.

We are seeing an increased demand for Unreal Engine applications within the architectural pre-viz market and in xR, ie. Mixed and Augmented Reality projects for film and broadcast projects, we are therefore looking for an Unreal Engine generalist who can help us to deliver cutting edge projects in a wide variety of project-disciplines.