Re-map space bar from jump to action

I’m using the default third person player template to make a small rpg type game. The space bar is currently designated as the button to make the character jump. The game doesn’t require jumping, so I want to repurpose the space bar as an ‘action’ key. For example, walking over to an object and pressing space to examine or use it. Is there an easy way to do this using the existing blueprints?

Remove it from this list with the X at the end of the line and add a new action mapping that uses Space.

Thank you! I thought it would be far more complicated than that. ; D