I am importing an FBX model of a room leaving “Combine meshes” un-ticked. This works fine and separates the meshes as I would like.
However if I make a change and over write the FBX, Unreal begins to re-import each mesh using “Combine meshes” and I end up with the entire room imported dozens of times.
Is there any way to update one of the individual meshes after it is separated like this? I hate to draw comparisons to Unity but I wish it worked a bit more like that.