I’m just trying to get my head around a workflow that will prove useful for us.
As an architecture practice, we’d like to be able to import a live model into Unreal. As we use ArchiCAD, the current best workflow seems to be via a single FBX file.
However, our designs will typically evolve as the architects work on them, with windows and doors changing location, walls changing thickness, etc. I’ve been playing with the ‘Re-Import asset’ option, but it seems to reset any work done to my meshes in Unreal (editing the Lightmap density, materials used, etc).
Is there a known way to update geometry without losing any work undertaken in Unreal?
(I’m signed up with the Datasmith Beta, but I’ve yet to get anything in to UE4 satisfactorily)
Failing that, is there a way to export / reimport just the affected asset rather than overwriting the lot?
Thanks for any help