Hello guys. For around 6 months im building my game in blueprints for mobile. Mid core Idle defense game. The game works great so far, and the fundamentals have been properly nailed. But before i move forward i want to stop at this current condition and convert it (copy everything by re-coding ) into a new C++ project. ( i used C# for 5 years, so im not worried about learning the C++ API)
I want to start coding everything to C++ on a lighter version of unreal engine that i will re compile. The game is 3d but with unlit shaders with shadowing information baked into the RGB and / or vertex
I would like the recompiled version to not include at all:
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Luman
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Nanite
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Virtual texture
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The new character animation system that uses a bank of pre made animation to decide how to animate the character
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Anything else that you can advise me to remove from the engine that will not cause issues later on but will make the editor lighter and the build times faster ( i can provide more information about future plans of the game to help you give me better advise)
I do want to keep terrain, modular rig and the modeling tools like baking and stuff. can be helpful later on.
I use macbook pro m3 max and i need this re compiled version to be able to port the game to both IOS and android same as the regular vanila version.
I prefer to not install windows if i dont really have to. I prefer to put more effort in doing this thru the mac os and learn the process like that.
Thanks !