I have an spaceship actor which is a collection of static meshes. Think of the Apollo. I have RCT thrusters around the hull which would control the spaceship’s attitude/orientation. I have made a RCT thruster niagara particle effect which looks decent enough. Ive placed the particle emitter inside the blueprint nd positioned it. So I have two questions really.
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How would I promote an activate on/off variable to the top of the blueprint so i can acces and key it in sequencer?
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If I have several of these thrusters (as you would expect), and Id like to have certain groups of them fire off by a promoted variables, how would I set this up? expecting 6 degrees of freedom, Id need yaw left/rght, pitch up/down, and roll left/right… How would you group these together and promote the variables?
Im new to fx and blueprints in general so its a bit of a head scratcher. Thank for considering it!